\r\n\r\n/**\r\n * Get a `PayloadActionCreator` type for a passed `CaseReducer`\r\n *\r\n * @internal\r\n */\r\ntype ActionCreatorForCaseReducer = CR extends (\r\n state: any,\r\n action: infer Action\r\n) => any\r\n ? Action extends { payload: infer P }\r\n ? PayloadActionCreator\r\n : ActionCreatorWithoutPayload\r\n : ActionCreatorWithoutPayload\r\n\r\n/**\r\n * Extracts the CaseReducers out of a `reducers` object, even if they are\r\n * tested into a `CaseReducerWithPrepare`.\r\n *\r\n * @internal\r\n */\r\ntype SliceDefinedCaseReducers> = {\r\n [Type in keyof CaseReducers]: CaseReducers[Type] extends {\r\n reducer: infer Reducer\r\n }\r\n ? Reducer\r\n : CaseReducers[Type]\r\n}\r\n\r\n/**\r\n * Used on a SliceCaseReducers object.\r\n * Ensures that if a CaseReducer is a `CaseReducerWithPrepare`, that\r\n * the `reducer` and the `prepare` function use the same type of `payload`.\r\n *\r\n * Might do additional such checks in the future.\r\n *\r\n * This type is only ever useful if you want to write your own wrapper around\r\n * `createSlice`. Please don't use it otherwise!\r\n *\r\n * @public\r\n */\r\nexport type ValidateSliceCaseReducers<\r\n S,\r\n ACR extends SliceCaseReducers\r\n> = ACR &\r\n {\r\n [T in keyof ACR]: ACR[T] extends {\r\n reducer(s: S, action?: infer A): any\r\n }\r\n ? {\r\n prepare(...a: never[]): Omit\r\n }\r\n : {}\r\n }\r\n\r\nfunction getType(slice: string, actionKey: string): string {\r\n return `${slice}/${actionKey}`\r\n}\r\n\r\n/**\r\n * A function that accepts an initial state, an object full of reducer\r\n * functions, and a \"slice name\", and automatically generates\r\n * action creators and action types that correspond to the\r\n * reducers and state.\r\n *\r\n * The `reducer` argument is passed to `createReducer()`.\r\n *\r\n * @public\r\n */\r\nexport function createSlice<\r\n State,\r\n CaseReducers extends SliceCaseReducers,\r\n Name extends string = string\r\n>(\r\n options: CreateSliceOptions\r\n): Slice {\r\n const { name, initialState } = options\r\n if (!name) {\r\n throw new Error('`name` is a required option for createSlice')\r\n }\r\n const reducers = options.reducers || {}\r\n const [\r\n extraReducers = {},\r\n actionMatchers = [],\r\n defaultCaseReducer = undefined\r\n ] =\r\n typeof options.extraReducers === 'undefined'\r\n ? []\r\n : typeof options.extraReducers === 'function'\r\n ? executeReducerBuilderCallback(options.extraReducers)\r\n : [options.extraReducers]\r\n\r\n const reducerNames = Object.keys(reducers)\r\n\r\n const sliceCaseReducersByName: Record = {}\r\n const sliceCaseReducersByType: Record = {}\r\n const actionCreators: Record = {}\r\n\r\n reducerNames.forEach(reducerName => {\r\n const maybeReducerWithPrepare = reducers[reducerName]\r\n const type = getType(name, reducerName)\r\n\r\n let caseReducer: CaseReducer\r\n let prepareCallback: PrepareAction | undefined\r\n\r\n if ('reducer' in maybeReducerWithPrepare) {\r\n caseReducer = maybeReducerWithPrepare.reducer\r\n prepareCallback = maybeReducerWithPrepare.prepare\r\n } else {\r\n caseReducer = maybeReducerWithPrepare\r\n }\r\n\r\n sliceCaseReducersByName[reducerName] = caseReducer\r\n sliceCaseReducersByType[type] = caseReducer\r\n actionCreators[reducerName] = prepareCallback\r\n ? createAction(type, prepareCallback)\r\n : createAction(type)\r\n })\r\n\r\n const finalCaseReducers = { ...extraReducers, ...sliceCaseReducersByType }\r\n const reducer = createReducer(\r\n initialState,\r\n finalCaseReducers as any,\r\n actionMatchers,\r\n defaultCaseReducer\r\n )\r\n\r\n return {\r\n name,\r\n reducer,\r\n actions: actionCreators as any,\r\n caseReducers: sliceCaseReducersByName as any\r\n }\r\n}\r\n","import createNextState, { Draft, isDraft, isDraftable } from 'immer'\r\nimport { AnyAction, Action, Reducer } from 'redux'\r\nimport {\r\n executeReducerBuilderCallback,\r\n ActionReducerMapBuilder\r\n} from './mapBuilders'\r\nimport { NoInfer } from './tsHelpers'\r\n\r\n/**\r\n * Defines a mapping from action types to corresponding action object shapes.\r\n *\r\n * @deprecated This should not be used manually - it is only used for internal\r\n * inference purposes and should not have any further value.\r\n * It might be removed in the future.\r\n * @public\r\n */\r\nexport type Actions = Record\r\n\r\nexport interface ActionMatcher {\r\n (action: AnyAction): action is A\r\n}\r\n\r\nexport type ActionMatcherDescription = {\r\n matcher: ActionMatcher\r\n reducer: CaseReducer>\r\n}\r\n\r\nexport type ActionMatcherDescriptionCollection = Array<\r\n ActionMatcherDescription\r\n>\r\n\r\n/**\r\n * An *case reducer* is a reducer function for a specific action type. Case\r\n * reducers can be composed to full reducers using `createReducer()`.\r\n *\r\n * Unlike a normal Redux reducer, a case reducer is never called with an\r\n * `undefined` state to determine the initial state. Instead, the initial\r\n * state is explicitly specified as an argument to `createReducer()`.\r\n *\r\n * In addition, a case reducer can choose to mutate the passed-in `state`\r\n * value directly instead of returning a new state. This does not actually\r\n * cause the store state to be mutated directly; instead, thanks to\r\n * [immer](https://github.com/mweststrate/immer), the mutations are\r\n * translated to copy operations that result in a new state.\r\n *\r\n * @public\r\n */\r\nexport type CaseReducer = (\r\n state: Draft,\r\n action: A\r\n) => S | void\r\n\r\n/**\r\n * A mapping from action types to case reducers for `createReducer()`.\r\n *\r\n * @deprecated This should not be used manually - it is only used\r\n * for internal inference purposes and using it manually\r\n * would lead to type erasure.\r\n * It might be removed in the future.\r\n * @public\r\n */\r\nexport type CaseReducers = {\r\n [T in keyof AS]: AS[T] extends Action ? CaseReducer : void\r\n}\r\n\r\n/**\r\n * A utility function that allows defining a reducer as a mapping from action\r\n * type to *case reducer* functions that handle these action types. The\r\n * reducer's initial state is passed as the first argument.\r\n *\r\n * The body of every case reducer is implicitly wrapped with a call to\r\n * `produce()` from the [immer](https://github.com/mweststrate/immer) library.\r\n * This means that rather than returning a new state object, you can also\r\n * mutate the passed-in state object directly; these mutations will then be\r\n * automatically and efficiently translated into copies, giving you both\r\n * convenience and immutability.\r\n *\r\n * @param initialState The initial state to be returned by the reducer.\r\n * @param actionsMap A mapping from action types to action-type-specific\r\n * case reducers.\r\n * @param actionMatchers An array of matcher definitions in the form `{matcher, reducer}`.\r\n * All matching reducers will be executed in order, independently if a case reducer matched or not.\r\n * @param defaultCaseReducer A \"default case\" reducer that is executed if no case reducer and no matcher\r\n * reducer was executed for this action.\r\n *\r\n * @public\r\n */\r\nexport function createReducer<\r\n S,\r\n CR extends CaseReducers = CaseReducers\r\n>(\r\n initialState: S,\r\n actionsMap: CR,\r\n actionMatchers?: ActionMatcherDescriptionCollection,\r\n defaultCaseReducer?: CaseReducer\r\n): Reducer\r\n/**\r\n * A utility function that allows defining a reducer as a mapping from action\r\n * type to *case reducer* functions that handle these action types. The\r\n * reducer's initial state is passed as the first argument.\r\n *\r\n * The body of every case reducer is implicitly wrapped with a call to\r\n * `produce()` from the [immer](https://github.com/mweststrate/immer) library.\r\n * This means that rather than returning a new state object, you can also\r\n * mutate the passed-in state object directly; these mutations will then be\r\n * automatically and efficiently translated into copies, giving you both\r\n * convenience and immutability.\r\n * @param initialState The initial state to be returned by the reducer.\r\n * @param builderCallback A callback that receives a *builder* object to define\r\n * case reducers via calls to `builder.addCase(actionCreatorOrType, reducer)`.\r\n *\r\n * @public\r\n */\r\nexport function createReducer(\r\n initialState: S,\r\n builderCallback: (builder: ActionReducerMapBuilder) => void\r\n): Reducer\r\n\r\nexport function createReducer(\r\n initialState: S,\r\n mapOrBuilderCallback:\r\n | CaseReducers\r\n | ((builder: ActionReducerMapBuilder) => void),\r\n actionMatchers: ActionMatcherDescriptionCollection = [],\r\n defaultCaseReducer?: CaseReducer\r\n): Reducer {\r\n let [actionsMap, finalActionMatchers, finalDefaultCaseReducer] =\r\n typeof mapOrBuilderCallback === 'function'\r\n ? executeReducerBuilderCallback(mapOrBuilderCallback)\r\n : [mapOrBuilderCallback, actionMatchers, defaultCaseReducer]\r\n\r\n return function(state = initialState, action): S {\r\n let caseReducers = [\r\n actionsMap[action.type],\r\n ...finalActionMatchers\r\n .filter(({ matcher }) => matcher(action))\r\n .map(({ reducer }) => reducer)\r\n ]\r\n if (caseReducers.filter(cr => !!cr).length === 0) {\r\n caseReducers = [finalDefaultCaseReducer]\r\n }\r\n\r\n return caseReducers.reduce((previousState, caseReducer): S => {\r\n if (caseReducer) {\r\n if (isDraft(previousState)) {\r\n // If it's already a draft, we must already be inside a `createNextState` call,\r\n // likely because this is being wrapped in `createReducer`, `createSlice`, or nested\r\n // inside an existing draft. It's safe to just pass the draft to the mutator.\r\n const draft = previousState as Draft // We can assume this is already a draft\r\n const result = caseReducer(draft, action)\r\n\r\n if (typeof result === 'undefined') {\r\n return previousState\r\n }\r\n\r\n return result\r\n } else if (!isDraftable(previousState)) {\r\n // If state is not draftable (ex: a primitive, such as 0), we want to directly\r\n // return the caseReducer func and not wrap it with produce.\r\n const result = caseReducer(previousState as any, action)\r\n\r\n if (typeof result === 'undefined') {\r\n throw Error(\r\n 'A case reducer on a non-draftable value must not return undefined'\r\n )\r\n }\r\n\r\n return result\r\n } else {\r\n // @ts-ignore createNextState() produces an Immutable> rather\r\n // than an Immutable, and TypeScript cannot find out how to reconcile\r\n // these two types.\r\n return createNextState(previousState, (draft: Draft) => {\r\n return caseReducer(draft, action)\r\n })\r\n }\r\n }\r\n\r\n return previousState\r\n }, state)\r\n }\r\n}\r\n","// A type of promise-like that resolves synchronously and supports only one observer\nexport const _Pact = /*#__PURE__*/(function() {\n\tfunction _Pact() {}\n\t_Pact.prototype.then = function(onFulfilled, onRejected) {\n\t\tconst result = new _Pact();\n\t\tconst state = this.s;\n\t\tif (state) {\n\t\t\tconst callback = state & 1 ? onFulfilled : onRejected;\n\t\t\tif (callback) {\n\t\t\t\ttry {\n\t\t\t\t\t_settle(result, 1, callback(this.v));\n\t\t\t\t} catch (e) {\n\t\t\t\t\t_settle(result, 2, e);\n\t\t\t\t}\n\t\t\t\treturn result;\n\t\t\t} else {\n\t\t\t\treturn this;\n\t\t\t}\n\t\t}\n\t\tthis.o = function(_this) {\n\t\t\ttry {\n\t\t\t\tconst value = _this.v;\n\t\t\t\tif (_this.s & 1) {\n\t\t\t\t\t_settle(result, 1, onFulfilled ? onFulfilled(value) : value);\n\t\t\t\t} else if (onRejected) {\n\t\t\t\t\t_settle(result, 1, onRejected(value));\n\t\t\t\t} else {\n\t\t\t\t\t_settle(result, 2, value);\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\t_settle(result, 2, e);\n\t\t\t}\n\t\t};\n\t\treturn result;\n\t}\n\treturn _Pact;\n})();\n\n// Settles a pact synchronously\nexport function _settle(pact, state, value) {\n\tif (!pact.s) {\n\t\tif (value instanceof _Pact) {\n\t\t\tif (value.s) {\n\t\t\t\tif (state & 1) {\n\t\t\t\t\tstate = value.s;\n\t\t\t\t}\n\t\t\t\tvalue = value.v;\n\t\t\t} else {\n\t\t\t\tvalue.o = _settle.bind(null, pact, state);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\tif (value && value.then) {\n\t\t\tvalue.then(_settle.bind(null, pact, state), _settle.bind(null, pact, 2));\n\t\t\treturn;\n\t\t}\n\t\tpact.s = state;\n\t\tpact.v = value;\n\t\tconst observer = pact.o;\n\t\tif (observer) {\n\t\t\tobserver(pact);\n\t\t}\n\t}\n}\n\nexport function _isSettledPact(thenable) {\n\treturn thenable instanceof _Pact && thenable.s & 1;\n}\n\n// Converts argument to a function that always returns a Promise\nexport function _async(f) {\n\treturn function() {\n\t\tfor (var args = [], i = 0; i < arguments.length; i++) {\n\t\t\targs[i] = arguments[i];\n\t\t}\n\t\ttry {\n\t\t\treturn Promise.resolve(f.apply(this, args));\n\t\t} catch(e) {\n\t\t\treturn Promise.reject(e);\n\t\t}\n\t}\n}\n\n// Awaits on a value that may or may not be a Promise (equivalent to the await keyword in ES2015, with continuations passed explicitly)\nexport function _await(value, then, direct) {\n\tif (direct) {\n\t\treturn then ? then(value) : value;\n\t}\n\tif (!value || !value.then) {\n\t\tvalue = Promise.resolve(value);\n\t}\n\treturn then ? value.then(then) : value;\n}\n\n// Awaits on a value that may or may not be a Promise, then ignores it\nexport function _awaitIgnored(value, direct) {\n\tif (!direct) {\n\t\treturn value && value.then ? value.then(_empty) : Promise.resolve();\n\t}\n}\n\n// Proceeds after a value has resolved, or proceeds immediately if the value is not thenable\nexport function _continue(value, then) {\n\treturn value && value.then ? value.then(then) : then(value);\n}\n\n// Proceeds after a value has resolved, or proceeds immediately if the value is not thenable\nexport function _continueIgnored(value) {\n\tif (value && value.then) {\n\t\treturn value.then(_empty);\n\t}\n}\n\n// Asynchronously iterate through an object that has a length property, passing the index as the first argument to the callback (even as the length property changes)\nexport function _forTo(array, body, check) {\n\tvar i = -1, pact, reject;\n\tfunction _cycle(result) {\n\t\ttry {\n\t\t\twhile (++i < array.length && (!check || !check())) {\n\t\t\t\tresult = body(i);\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tresult.then(_cycle, reject || (reject = _settle.bind(null, pact = new _Pact(), 2)));\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (pact) {\n\t\t\t\t_settle(pact, 1, result);\n\t\t\t} else {\n\t\t\t\tpact = result;\n\t\t\t}\n\t\t} catch (e) {\n\t\t\t_settle(pact || (pact = new _Pact()), 2, e);\n\t\t}\n\t}\n\t_cycle();\n\treturn pact;\n}\n\n// Asynchronously iterate through an object's properties (including properties inherited from the prototype)\n// Uses a snapshot of the object's properties\nexport function _forIn(target, body, check) {\n\tvar keys = [];\n\tfor (var key in target) {\n\t\tkeys.push(key);\n\t}\n\treturn _forTo(keys, function(i) { return body(keys[i]); }, check);\n}\n\n// Asynchronously iterate through an object's own properties (excluding properties inherited from the prototype)\n// Uses a snapshot of the object's properties\nexport function _forOwn(target, body, check) {\n\tvar keys = [];\n\tfor (var key in target) {\n\t\tif (Object.prototype.hasOwnProperty.call(target, key)) {\n\t\t\tkeys.push(key);\n\t\t}\n\t}\n\treturn _forTo(keys, function(i) { return body(keys[i]); }, check);\n}\n\nexport const _iteratorSymbol = /*#__PURE__*/ typeof Symbol !== \"undefined\" ? (Symbol.iterator || (Symbol.iterator = Symbol(\"Symbol.iterator\"))) : \"@@iterator\";\n\n// Asynchronously iterate through an object's values\n// Uses for...of if the runtime supports it, otherwise iterates until length on a copy\nexport function _forOf(target, body, check) {\n\tif (typeof target[_iteratorSymbol] === \"function\") {\n\t\tvar iterator = target[_iteratorSymbol](), step, pact, reject;\n\t\tfunction _cycle(result) {\n\t\t\ttry {\n\t\t\t\twhile (!(step = iterator.next()).done && (!check || !check())) {\n\t\t\t\t\tresult = body(step.value);\n\t\t\t\t\tif (result && result.then) {\n\t\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tresult.then(_cycle, reject || (reject = _settle.bind(null, pact = new _Pact(), 2)));\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pact) {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t} else {\n\t\t\t\t\tpact = result;\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\t_settle(pact || (pact = new _Pact()), 2, e);\n\t\t\t}\n\t\t}\n\t\t_cycle();\n\t\tif (iterator.return) {\n\t\t\tvar _fixup = function(value) {\n\t\t\t\ttry {\n\t\t\t\t\tif (!step.done) {\n\t\t\t\t\t\titerator.return();\n\t\t\t\t\t}\n\t\t\t\t} catch(e) {\n\t\t\t\t}\n\t\t\t\treturn value;\n\t\t\t}\n\t\t\tif (pact && pact.then) {\n\t\t\t\treturn pact.then(_fixup, function(e) {\n\t\t\t\t\tthrow _fixup(e);\n\t\t\t\t});\n\t\t\t}\n\t\t\t_fixup();\n\t\t}\n\t\treturn pact;\n\t}\n\t// No support for Symbol.iterator\n\tif (!(\"length\" in target)) {\n\t\tthrow new TypeError(\"Object is not iterable\");\n\t}\n\t// Handle live collections properly\n\tvar values = [];\n\tfor (var i = 0; i < target.length; i++) {\n\t\tvalues.push(target[i]);\n\t}\n\treturn _forTo(values, function(i) { return body(values[i]); }, check);\n}\n\nexport const _asyncIteratorSymbol = /*#__PURE__*/ typeof Symbol !== \"undefined\" ? (Symbol.asyncIterator || (Symbol.asyncIterator = Symbol(\"Symbol.asyncIterator\"))) : \"@@asyncIterator\";\n\n// Asynchronously iterate on a value using it's async iterator if present, or its synchronous iterator if missing\nexport function _forAwaitOf(target, body, check) {\n\tif (typeof target[_asyncIteratorSymbol] === \"function\") {\n\t\tvar pact = new _Pact();\n\t\tvar iterator = target[_asyncIteratorSymbol]();\n\t\titerator.next().then(_resumeAfterNext).then(void 0, _reject);\n\t\treturn pact;\n\t\tfunction _resumeAfterBody(result) {\n\t\t\tif (check && check()) {\n\t\t\t\treturn _settle(pact, 1, iterator.return ? iterator.return().then(function() { return result; }) : result);\n\t\t\t}\n\t\t\titerator.next().then(_resumeAfterNext).then(void 0, _reject);\n\t\t}\n\t\tfunction _resumeAfterNext(step) {\n\t\t\tif (step.done) {\n\t\t\t\t_settle(pact, 1);\n\t\t\t} else {\n\t\t\t\tPromise.resolve(body(step.value)).then(_resumeAfterBody).then(void 0, _reject);\n\t\t\t}\n\t\t}\n\t\tfunction _reject(error) {\n\t\t\t_settle(pact, 2, iterator.return ? iterator.return().then(function() { return error; }) : error);\n\t\t}\n\t}\n\treturn Promise.resolve(_forOf(target, function(value) { return Promise.resolve(value).then(body); }, check));\n}\n\n// Asynchronously implement a generic for loop\nexport function _for(test, update, body) {\n\tvar stage;\n\tfor (;;) {\n\t\tvar shouldContinue = test();\n\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\tshouldContinue = shouldContinue.v;\n\t\t}\n\t\tif (!shouldContinue) {\n\t\t\treturn result;\n\t\t}\n\t\tif (shouldContinue.then) {\n\t\t\tstage = 0;\n\t\t\tbreak;\n\t\t}\n\t\tvar result = body();\n\t\tif (result && result.then) {\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.s;\n\t\t\t} else {\n\t\t\t\tstage = 1;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tif (update) {\n\t\t\tvar updateValue = update();\n\t\t\tif (updateValue && updateValue.then && !_isSettledPact(updateValue)) {\n\t\t\t\tstage = 2;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\tvar pact = new _Pact();\n\tvar reject = _settle.bind(null, pact, 2);\n\t(stage === 0 ? shouldContinue.then(_resumeAfterTest) : stage === 1 ? result.then(_resumeAfterBody) : updateValue.then(_resumeAfterUpdate)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterBody(value) {\n\t\tresult = value;\n\t\tdo {\n\t\t\tif (update) {\n\t\t\t\tupdateValue = update();\n\t\t\t\tif (updateValue && updateValue.then && !_isSettledPact(updateValue)) {\n\t\t\t\t\tupdateValue.then(_resumeAfterUpdate).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t\tshouldContinue = test();\n\t\t\tif (!shouldContinue || (_isSettledPact(shouldContinue) && !shouldContinue.v)) {\n\t\t\t\t_settle(pact, 1, result);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.v;\n\t\t\t}\n\t\t} while (!result || !result.then);\n\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t}\n\tfunction _resumeAfterTest(shouldContinue) {\n\t\tif (shouldContinue) {\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t} else {\n\t\t\t\t_resumeAfterBody(result);\n\t\t\t}\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n\tfunction _resumeAfterUpdate() {\n\t\tif (shouldContinue = test()) {\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t} else {\n\t\t\t\t_resumeAfterTest(shouldContinue);\n\t\t\t}\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n}\n\n// Asynchronously implement a do ... while loop\nexport function _do(body, test) {\n\tvar awaitBody;\n\tdo {\n\t\tvar result = body();\n\t\tif (result && result.then) {\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.v;\n\t\t\t} else {\n\t\t\t\tawaitBody = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tvar shouldContinue = test();\n\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\tshouldContinue = shouldContinue.v;\n\t\t}\n\t\tif (!shouldContinue) {\n\t\t\treturn result;\n\t\t}\n\t} while (!shouldContinue.then);\n\tconst pact = new _Pact();\n\tconst reject = _settle.bind(null, pact, 2);\n\t(awaitBody ? result.then(_resumeAfterBody) : shouldContinue.then(_resumeAfterTest)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterBody(value) {\n\t\tresult = value;\n\t\tfor (;;) {\n\t\t\tshouldContinue = test();\n\t\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\t\tshouldContinue = shouldContinue.v;\n\t\t\t}\n\t\t\tif (!shouldContinue) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\tresult = result.v;\n\t\t\t\t} else {\n\t\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t_settle(pact, 1, result);\n\t}\n\tfunction _resumeAfterTest(shouldContinue) {\n\t\tif (shouldContinue) {\n\t\t\tdo {\n\t\t\t\tresult = body();\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tshouldContinue = test();\n\t\t\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\t\t\tshouldContinue = shouldContinue.v;\n\t\t\t\t}\n\t\t\t\tif (!shouldContinue) {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} while (!shouldContinue.then);\n\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n}\n\n// Asynchronously implement a switch statement\nexport function _switch(discriminant, cases) {\n\tvar dispatchIndex = -1;\n\tvar awaitBody;\n\touter: {\n\t\tfor (var i = 0; i < cases.length; i++) {\n\t\t\tvar test = cases[i][0];\n\t\t\tif (test) {\n\t\t\t\tvar testValue = test();\n\t\t\t\tif (testValue && testValue.then) {\n\t\t\t\t\tbreak outer;\n\t\t\t\t}\n\t\t\t\tif (testValue === discriminant) {\n\t\t\t\t\tdispatchIndex = i;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Found the default case, set it as the pending dispatch case\n\t\t\t\tdispatchIndex = i;\n\t\t\t}\n\t\t}\n\t\tif (dispatchIndex !== -1) {\n\t\t\tdo {\n\t\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\t\twhile (!body) {\n\t\t\t\t\tdispatchIndex++;\n\t\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t\t}\n\t\t\t\tvar result = body();\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tawaitBody = true;\n\t\t\t\t\tbreak outer;\n\t\t\t\t}\n\t\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\t\tdispatchIndex++;\n\t\t\t} while (fallthroughCheck && !fallthroughCheck());\n\t\t\treturn result;\n\t\t}\n\t}\n\tconst pact = new _Pact();\n\tconst reject = _settle.bind(null, pact, 2);\n\t(awaitBody ? result.then(_resumeAfterBody) : testValue.then(_resumeAfterTest)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterTest(value) {\n\t\tfor (;;) {\n\t\t\tif (value === discriminant) {\n\t\t\t\tdispatchIndex = i;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (++i === cases.length) {\n\t\t\t\tif (dispatchIndex !== -1) {\n\t\t\t\t\tbreak;\n\t\t\t\t} else {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t\ttest = cases[i][0];\n\t\t\tif (test) {\n\t\t\t\tvalue = test();\n\t\t\t\tif (value && value.then) {\n\t\t\t\t\tvalue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tdispatchIndex = i;\n\t\t\t}\n\t\t}\n\t\tdo {\n\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\twhile (!body) {\n\t\t\t\tdispatchIndex++;\n\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t}\n\t\t\tvar result = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\tdispatchIndex++;\n\t\t} while (fallthroughCheck && !fallthroughCheck());\n\t\t_settle(pact, 1, result);\n\t}\n\tfunction _resumeAfterBody(result) {\n\t\tfor (;;) {\n\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\tif (!fallthroughCheck || fallthroughCheck()) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tdispatchIndex++;\n\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\twhile (!body) {\n\t\t\t\tdispatchIndex++;\n\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\t_settle(pact, 1, result);\n\t}\n}\n\n// Asynchronously call a function and pass the result to explicitly passed continuations\nexport function _call(body, then, direct) {\n\tif (direct) {\n\t\treturn then ? then(body()) : body();\n\t}\n\ttry {\n\t\tvar result = Promise.resolve(body());\n\t\treturn then ? result.then(then) : result;\n\t} catch (e) {\n\t\treturn Promise.reject(e);\n\t}\n}\n\n// Asynchronously call a function and swallow the result\nexport function _callIgnored(body, direct) {\n\treturn _call(body, _empty, direct);\n}\n\n// Asynchronously call a function and pass the result to explicitly passed continuations\nexport function _invoke(body, then) {\n\tvar result = body();\n\tif (result && result.then) {\n\t\treturn result.then(then);\n\t}\n\treturn then(result);\n}\n\n// Asynchronously call a function and swallow the result\nexport function _invokeIgnored(body) {\n\tvar result = body();\n\tif (result && result.then) {\n\t\treturn result.then(_empty);\n\t}\n}\n\n// Asynchronously call a function and send errors to recovery continuation\nexport function _catch(body, recover) {\n\ttry {\n\t\tvar result = body();\n\t} catch(e) {\n\t\treturn recover(e);\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(void 0, recover);\n\t}\n\treturn result;\n}\n\n// Asynchronously await a promise and pass the result to a finally continuation\nexport function _finallyRethrows(body, finalizer) {\n\ttry {\n\t\tvar result = body();\n\t} catch (e) {\n\t\treturn finalizer(true, e);\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(finalizer.bind(null, false), finalizer.bind(null, true));\n\t}\n\treturn finalizer(false, result);\n}\n\n// Asynchronously await a promise and invoke a finally continuation that always overrides the result\nexport function _finally(body, finalizer) {\n\ttry {\n\t\tvar result = body();\n\t} catch (e) {\n\t\treturn finalizer();\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(finalizer, finalizer);\n\t}\n\treturn finalizer();\n}\n\n// Rethrow or return a value from a finally continuation\nexport function _rethrow(thrown, value) {\n\tif (thrown)\n\t\tthrow value;\n\treturn value;\n}\n\n// Empty function to implement break and other control flow that ignores asynchronous results\nexport function _empty() {\n}\n\n// Sentinel value for early returns in generators \nexport const _earlyReturn = /*#__PURE__*/ {};\n\n// Asynchronously call a function and send errors to recovery continuation, skipping early returns\nexport function _catchInGenerator(body, recover) {\n\treturn _catch(body, function(e) {\n\t\tif (e === _earlyReturn) {\n\t\t\tthrow e;\n\t\t}\n\t\treturn recover(e);\n\t});\n}\n\n// Asynchronous generator class; accepts the entrypoint of the generator, to which it passes itself when the generator should start\nexport const _AsyncGenerator = /*#__PURE__*/(function() {\n\tfunction _AsyncGenerator(entry) {\n\t\tthis._entry = entry;\n\t\tthis._pact = null;\n\t\tthis._resolve = null;\n\t\tthis._return = null;\n\t\tthis._promise = null;\n\t}\n\n\tfunction _wrapReturnedValue(value) {\n\t\treturn { value: value, done: true };\n\t}\n\tfunction _wrapYieldedValue(value) {\n\t\treturn { value: value, done: false };\n\t}\n\n\t_AsyncGenerator.prototype._yield = function(value) {\n\t\t// Yield the value to the pending next call\n\t\tthis._resolve(value && value.then ? value.then(_wrapYieldedValue) : _wrapYieldedValue(value));\n\t\t// Return a pact for an upcoming next/return/throw call\n\t\treturn this._pact = new _Pact();\n\t};\n\t_AsyncGenerator.prototype.next = function(value) {\n\t\t// Advance the generator, starting it if it has yet to be started\n\t\tconst _this = this;\n\t\treturn _this._promise = new Promise(function (resolve) {\n\t\t\tconst _pact = _this._pact;\n\t\t\tif (_pact === null) {\n\t\t\t\tconst _entry = _this._entry;\n\t\t\t\tif (_entry === null) {\n\t\t\t\t\t// Generator is started, but not awaiting a yield expression\n\t\t\t\t\t// Abandon the next call!\n\t\t\t\t\treturn resolve(_this._promise);\n\t\t\t\t}\n\t\t\t\t// Start the generator\n\t\t\t\t_this._entry = null;\n\t\t\t\t_this._resolve = resolve;\n\t\t\t\tfunction returnValue(value) {\n\t\t\t\t\t_this._resolve(value && value.then ? value.then(_wrapReturnedValue) : _wrapReturnedValue(value));\n\t\t\t\t\t_this._pact = null;\n\t\t\t\t\t_this._resolve = null;\n\t\t\t\t}\n\t\t\t\tvar result = _entry(_this);\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tresult.then(returnValue, function(error) {\n\t\t\t\t\t\tif (error === _earlyReturn) {\n\t\t\t\t\t\t\treturnValue(_this._return);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tconst pact = new _Pact();\n\t\t\t\t\t\t\t_this._resolve(pact);\n\t\t\t\t\t\t\t_this._pact = null;\n\t\t\t\t\t\t\t_this._resolve = null;\n\t\t\t\t\t\t\t_resolve(pact, 2, error);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t} else {\n\t\t\t\t\treturnValue(result);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Generator is started and a yield expression is pending, settle it\n\t\t\t\t_this._pact = null;\n\t\t\t\t_this._resolve = resolve;\n\t\t\t\t_settle(_pact, 1, value);\n\t\t\t}\n\t\t});\n\t};\n\t_AsyncGenerator.prototype.return = function(value) {\n\t\t// Early return from the generator if started, otherwise abandons the generator\n\t\tconst _this = this;\n\t\treturn _this._promise = new Promise(function (resolve) {\n\t\t\tconst _pact = _this._pact;\n\t\t\tif (_pact === null) {\n\t\t\t\tif (_this._entry === null) {\n\t\t\t\t\t// Generator is started, but not awaiting a yield expression\n\t\t\t\t\t// Abandon the return call!\n\t\t\t\t\treturn resolve(_this._promise);\n\t\t\t\t}\n\t\t\t\t// Generator is not started, abandon it and return the specified value\n\t\t\t\t_this._entry = null;\n\t\t\t\treturn resolve(value && value.then ? value.then(_wrapReturnedValue) : _wrapReturnedValue(value));\n\t\t\t}\n\t\t\t// Settle the yield expression with a rejected \"early return\" value\n\t\t\t_this._return = value;\n\t\t\t_this._resolve = resolve;\n\t\t\t_this._pact = null;\n\t\t\t_settle(_pact, 2, _earlyReturn);\n\t\t});\n\t};\n\t_AsyncGenerator.prototype.throw = function(error) {\n\t\t// Inject an exception into the pending yield expression\n\t\tconst _this = this;\n\t\treturn _this._promise = new Promise(function (resolve, reject) {\n\t\t\tconst _pact = _this._pact;\n\t\t\tif (_pact === null) {\n\t\t\t\tif (_this._entry === null) {\n\t\t\t\t\t// Generator is started, but not awaiting a yield expression\n\t\t\t\t\t// Abandon the throw call!\n\t\t\t\t\treturn resolve(_this._promise);\n\t\t\t\t}\n\t\t\t\t// Generator is not started, abandon it and return a rejected Promise containing the error\n\t\t\t\t_this._entry = null;\n\t\t\t\treturn reject(error);\n\t\t\t}\n\t\t\t// Settle the yield expression with the value as a rejection\n\t\t\t_this._resolve = resolve;\n\t\t\t_this._pact = null;\n\t\t\t_settle(_pact, 2, error);\n\t\t});\n\t};\n\n\t_AsyncGenerator.prototype[_asyncIteratorSymbol] = function() {\n\t\treturn this;\n\t};\n\t\n\treturn _AsyncGenerator;\n})();\n","// Borrowed from https://github.com/ai/nanoid/blob/3.0.2/non-secure/index.js\r\n// This alphabet uses `A-Za-z0-9_-` symbols. A genetic algorithm helped\r\n// optimize the gzip compression for this alphabet.\r\nlet urlAlphabet =\r\n 'ModuleSymbhasOwnPr-0123456789ABCDEFGHNRVfgctiUvz_KqYTJkLxpZXIjQW'\r\n\r\n/**\r\n *\r\n * @public\r\n */\r\nexport let nanoid = (size = 21) => {\r\n let id = ''\r\n // A compact alternative for `for (var i = 0; i < step; i++)`.\r\n let i = size\r\n while (i--) {\r\n // `| 0` is more compact and faster than `Math.floor()`.\r\n id += urlAlphabet[(Math.random() * 64) | 0]\r\n }\r\n return id\r\n}\r\n","import { Dispatch, AnyAction } from 'redux'\r\nimport {\r\n createAction,\r\n PayloadAction,\r\n ActionCreatorWithPreparedPayload\r\n} from './createAction'\r\nimport { ThunkDispatch } from 'redux-thunk'\r\nimport { FallbackIfUnknown, IsAny } from './tsHelpers'\r\nimport { nanoid } from './nanoid'\r\n\r\n// @ts-ignore we need the import of these types due to a bundling issue.\r\ntype _Keep = PayloadAction | ActionCreatorWithPreparedPayload\r\n\r\nexport type BaseThunkAPI<\r\n S,\r\n E,\r\n D extends Dispatch = Dispatch,\r\n RejectedValue = undefined\r\n> = {\r\n dispatch: D\r\n getState: () => S\r\n extra: E\r\n requestId: string\r\n signal: AbortSignal\r\n rejectWithValue(value: RejectedValue): RejectWithValue\r\n}\r\n\r\n/**\r\n * @public\r\n */\r\nexport interface SerializedError {\r\n name?: string\r\n message?: string\r\n stack?: string\r\n code?: string\r\n}\r\n\r\nconst commonProperties: Array = [\r\n 'name',\r\n 'message',\r\n 'stack',\r\n 'code'\r\n]\r\n\r\nclass RejectWithValue {\r\n constructor(public readonly value: RejectValue) {}\r\n}\r\n\r\n// Reworked from https://github.com/sindresorhus/serialize-error\r\nexport const miniSerializeError = (value: any): SerializedError => {\r\n if (typeof value === 'object' && value !== null) {\r\n const simpleError: SerializedError = {}\r\n for (const property of commonProperties) {\r\n if (typeof value[property] === 'string') {\r\n simpleError[property] = value[property]\r\n }\r\n }\r\n\r\n return simpleError\r\n }\r\n\r\n return { message: String(value) }\r\n}\r\n\r\ntype AsyncThunkConfig = {\r\n state?: unknown\r\n dispatch?: Dispatch\r\n extra?: unknown\r\n rejectValue?: unknown\r\n}\r\n\r\ntype GetState = ThunkApiConfig extends {\r\n state: infer State\r\n}\r\n ? State\r\n : unknown\r\ntype GetExtra = ThunkApiConfig extends { extra: infer Extra }\r\n ? Extra\r\n : unknown\r\ntype GetDispatch = ThunkApiConfig extends {\r\n dispatch: infer Dispatch\r\n}\r\n ? FallbackIfUnknown<\r\n Dispatch,\r\n ThunkDispatch<\r\n GetState,\r\n GetExtra,\r\n AnyAction\r\n >\r\n >\r\n : ThunkDispatch, GetExtra, AnyAction>\r\n\r\ntype GetThunkAPI = BaseThunkAPI<\r\n GetState,\r\n GetExtra,\r\n GetDispatch,\r\n GetRejectValue\r\n>\r\n\r\ntype GetRejectValue = ThunkApiConfig extends {\r\n rejectValue: infer RejectValue\r\n}\r\n ? RejectValue\r\n : unknown\r\n/**\r\n * A type describing the return value of the `payloadCreator` argument to `createAsyncThunk`.\r\n * Might be useful for wrapping `createAsyncThunk` in custom abstractions.\r\n *\r\n * @public\r\n */\r\nexport type AsyncThunkPayloadCreatorReturnValue<\r\n Returned,\r\n ThunkApiConfig extends AsyncThunkConfig\r\n> =\r\n | Promise>>\r\n | Returned\r\n | RejectWithValue>\r\n/**\r\n * A type describing the `payloadCreator` argument to `createAsyncThunk`.\r\n * Might be useful for wrapping `createAsyncThunk` in custom abstractions.\r\n *\r\n * @public\r\n */\r\nexport type AsyncThunkPayloadCreator<\r\n Returned,\r\n ThunkArg = void,\r\n ThunkApiConfig extends AsyncThunkConfig = {}\r\n> = (\r\n arg: ThunkArg,\r\n thunkAPI: GetThunkAPI\r\n) => AsyncThunkPayloadCreatorReturnValue\r\n\r\n/**\r\n * A ThunkAction created by `createAsyncThunk`.\r\n * Dispatching it returns a Promise for either a\r\n * fulfilled or rejected action.\r\n * Also, the returned value contains a `abort()` method\r\n * that allows the asyncAction to be cancelled from the outside.\r\n *\r\n * @public\r\n */\r\nexport type AsyncThunkAction<\r\n Returned,\r\n ThunkArg,\r\n ThunkApiConfig extends AsyncThunkConfig\r\n> = (\r\n dispatch: GetDispatch,\r\n getState: () => GetState,\r\n extra: GetExtra\r\n) => Promise<\r\n | PayloadAction\r\n | PayloadAction<\r\n undefined | GetRejectValue,\r\n string,\r\n {\r\n arg: ThunkArg\r\n requestId: string\r\n aborted: boolean\r\n condition: boolean\r\n },\r\n SerializedError\r\n >\r\n> & {\r\n abort(reason?: string): void\r\n}\r\n\r\ntype AsyncThunkActionCreator<\r\n Returned,\r\n ThunkArg,\r\n ThunkApiConfig extends AsyncThunkConfig\r\n> = IsAny<\r\n ThunkArg,\r\n // any handling\r\n (arg: ThunkArg) => AsyncThunkAction,\r\n // unknown handling\r\n unknown extends ThunkArg\r\n ? (arg: ThunkArg) => AsyncThunkAction // argument not specified or specified as void or undefined\r\n : [ThunkArg] extends [void] | [undefined]\r\n ? () => AsyncThunkAction // argument contains void\r\n : [void] extends [ThunkArg] // make optional\r\n ? (arg?: ThunkArg) => AsyncThunkAction // argument contains undefined\r\n : [undefined] extends [ThunkArg]\r\n ? WithStrictNullChecks<\r\n // with strict nullChecks: make optional\r\n (\r\n arg?: ThunkArg\r\n ) => AsyncThunkAction,\r\n // without strict null checks this will match everything, so don't make it optional\r\n (arg: ThunkArg) => AsyncThunkAction\r\n > // default case: normal argument\r\n : (arg: ThunkArg) => AsyncThunkAction\r\n>\r\n\r\ninterface AsyncThunkOptions<\r\n ThunkArg = void,\r\n ThunkApiConfig extends AsyncThunkConfig = {}\r\n> {\r\n /**\r\n * A method to control whether the asyncThunk should be executed. Has access to the\r\n * `arg`, `api.getState()` and `api.extra` arguments.\r\n *\r\n * @returns `false` if it should be skipped\r\n */\r\n condition?(\r\n arg: ThunkArg,\r\n api: Pick, 'getState' | 'extra'>\r\n ): boolean | undefined\r\n /**\r\n * If `condition` returns `false`, the asyncThunk will be skipped.\r\n * This option allows you to control whether a `rejected` action with `meta.condition == false`\r\n * will be dispatched or not.\r\n *\r\n * @default `false`\r\n */\r\n dispatchConditionRejection?: boolean\r\n}\r\n\r\ntype AsyncThunkPendingActionCreator<\r\n ThunkArg\r\n> = ActionCreatorWithPreparedPayload<\r\n [string, ThunkArg],\r\n undefined,\r\n string,\r\n never,\r\n {\r\n arg: ThunkArg\r\n requestId: string\r\n }\r\n>\r\n\r\ntype AsyncThunkRejectedActionCreator<\r\n ThunkArg,\r\n ThunkApiConfig\r\n> = ActionCreatorWithPreparedPayload<\r\n [\r\n Error | null,\r\n string,\r\n ThunkArg,\r\n (GetRejectValue | undefined)?\r\n ],\r\n GetRejectValue | undefined,\r\n string,\r\n SerializedError,\r\n {\r\n arg: ThunkArg\r\n requestId: string\r\n aborted: boolean\r\n condition: boolean\r\n }\r\n>\r\n\r\ntype AsyncThunkFulfilledActionCreator<\r\n Returned,\r\n ThunkArg\r\n> = ActionCreatorWithPreparedPayload<\r\n [Returned, string, ThunkArg],\r\n Returned,\r\n string,\r\n never,\r\n {\r\n arg: ThunkArg\r\n requestId: string\r\n }\r\n>\r\n\r\n/**\r\n * A type describing the return value of `createAsyncThunk`.\r\n * Might be useful for wrapping `createAsyncThunk` in custom abstractions.\r\n *\r\n * @public\r\n */\r\nexport type AsyncThunk<\r\n Returned,\r\n ThunkArg,\r\n ThunkApiConfig extends AsyncThunkConfig\r\n> = AsyncThunkActionCreator & {\r\n pending: AsyncThunkPendingActionCreator\r\n rejected: AsyncThunkRejectedActionCreator\r\n fulfilled: AsyncThunkFulfilledActionCreator\r\n typePrefix: string\r\n}\r\n\r\n/**\r\n *\r\n * @param typePrefix\r\n * @param payloadCreator\r\n * @param options\r\n *\r\n * @public\r\n */\r\nexport function createAsyncThunk<\r\n Returned,\r\n ThunkArg = void,\r\n ThunkApiConfig extends AsyncThunkConfig = {}\r\n>(\r\n typePrefix: string,\r\n payloadCreator: AsyncThunkPayloadCreator,\r\n options?: AsyncThunkOptions\r\n): AsyncThunk {\r\n type RejectedValue = GetRejectValue\r\n\r\n const fulfilled = createAction(\r\n typePrefix + '/fulfilled',\r\n (result: Returned, requestId: string, arg: ThunkArg) => {\r\n return {\r\n payload: result,\r\n meta: { arg, requestId }\r\n }\r\n }\r\n )\r\n\r\n const pending = createAction(\r\n typePrefix + '/pending',\r\n (requestId: string, arg: ThunkArg) => {\r\n return {\r\n payload: undefined,\r\n meta: { arg, requestId }\r\n }\r\n }\r\n )\r\n\r\n const rejected = createAction(\r\n typePrefix + '/rejected',\r\n (\r\n error: Error | null,\r\n requestId: string,\r\n arg: ThunkArg,\r\n payload?: RejectedValue\r\n ) => {\r\n const aborted = !!error && error.name === 'AbortError'\r\n const condition = !!error && error.name === 'ConditionError'\r\n return {\r\n payload,\r\n error: miniSerializeError(error || 'Rejected'),\r\n meta: {\r\n arg,\r\n requestId,\r\n aborted,\r\n condition\r\n }\r\n }\r\n }\r\n )\r\n\r\n let displayedWarning = false\r\n\r\n const AC =\r\n typeof AbortController !== 'undefined'\r\n ? AbortController\r\n : class implements AbortController {\r\n signal: AbortSignal = {\r\n aborted: false,\r\n addEventListener() {},\r\n dispatchEvent() {\r\n return false\r\n },\r\n onabort() {},\r\n removeEventListener() {}\r\n }\r\n abort() {\r\n if (process.env.NODE_ENV !== 'production') {\r\n if (!displayedWarning) {\r\n displayedWarning = true\r\n console.info(\r\n `This platform does not implement AbortController. \r\nIf you want to use the AbortController to react to \\`abort\\` events, please consider importing a polyfill like 'abortcontroller-polyfill/dist/abortcontroller-polyfill-only'.`\r\n )\r\n }\r\n }\r\n }\r\n }\r\n\r\n function actionCreator(\r\n arg: ThunkArg\r\n ): AsyncThunkAction {\r\n return (dispatch, getState, extra) => {\r\n const requestId = nanoid()\r\n\r\n const abortController = new AC()\r\n let abortReason: string | undefined\r\n\r\n const abortedPromise = new Promise((_, reject) =>\r\n abortController.signal.addEventListener('abort', () =>\r\n reject({ name: 'AbortError', message: abortReason || 'Aborted' })\r\n )\r\n )\r\n\r\n let started = false\r\n function abort(reason?: string) {\r\n if (started) {\r\n abortReason = reason\r\n abortController.abort()\r\n }\r\n }\r\n\r\n const promise = (async function() {\r\n let finalAction: ReturnType\r\n try {\r\n if (\r\n options &&\r\n options.condition &&\r\n options.condition(arg, { getState, extra }) === false\r\n ) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw {\r\n name: 'ConditionError',\r\n message: 'Aborted due to condition callback returning false.'\r\n }\r\n }\r\n started = true\r\n dispatch(pending(requestId, arg))\r\n finalAction = await Promise.race([\r\n abortedPromise,\r\n Promise.resolve(\r\n payloadCreator(arg, {\r\n dispatch,\r\n getState,\r\n extra,\r\n requestId,\r\n signal: abortController.signal,\r\n rejectWithValue(value: RejectedValue) {\r\n return new RejectWithValue(value)\r\n }\r\n })\r\n ).then(result => {\r\n if (result instanceof RejectWithValue) {\r\n return rejected(null, requestId, arg, result.value)\r\n }\r\n return fulfilled(result, requestId, arg)\r\n })\r\n ])\r\n } catch (err) {\r\n finalAction = rejected(err, requestId, arg)\r\n }\r\n // We dispatch the result action _after_ the catch, to avoid having any errors\r\n // here get swallowed by the try/catch block,\r\n // per https://twitter.com/dan_abramov/status/770914221638942720\r\n // and https://redux-toolkit.js.org/tutorials/advanced-tutorial#async-error-handling-logic-in-thunks\r\n\r\n const skipDispatch =\r\n options &&\r\n !options.dispatchConditionRejection &&\r\n rejected.match(finalAction) &&\r\n finalAction.meta.condition\r\n\r\n if (!skipDispatch) {\r\n dispatch(finalAction)\r\n }\r\n return finalAction\r\n })()\r\n return Object.assign(promise, { abort })\r\n }\r\n }\r\n\r\n return Object.assign(\r\n actionCreator as AsyncThunkActionCreator<\r\n Returned,\r\n ThunkArg,\r\n ThunkApiConfig\r\n >,\r\n {\r\n pending,\r\n rejected,\r\n fulfilled,\r\n typePrefix\r\n }\r\n )\r\n}\r\n\r\ntype ActionTypesWithOptionalErrorAction =\r\n | { error: any }\r\n | { error?: never; payload: any }\r\ntype PayloadForActionTypesExcludingErrorActions